STEAM Job descriptions for Curriculum Planning

 

business-idea-831053_1920

 

Using job descriptions can facilitate program planning and student learning. A job description provides us with rich opportunities to extract content areas, learning goals, success criteria, and rich tasks for learning. It just doesn’t matter if the position is paid or not, volunteer or mandatory. The point is that you will often find key information about skills that are important in our world today, and perhaps discover more relevant ways to teach those skills.

In my quest to make learning relevant for students, I have begun to look at job postings for S.T.E.A.M. related work, and think about ways that I can apply them to the curriculum. There are a great number of possibilities that crop up when we consider how our curriculum can be interpreted through the lens of a real job.

Consider the following job description in blue. As you review it, consider the cross-curricular, and integrated learning opportunities that may present themselves. Consider the project-based learning opportunities you can use to help students gain the necessary skills to apply for this job. Where do various technologies fit into this picture?

Check it out: 

_______________________________________________________________________________

BRIDGE DESIGN TECHNICIAN

Organization: Ministry of Transportation
Division: Provincial Highways Management
City: London
Job Term: 1 Permanent
Job Code: 12682 – Engineering Services Officer 3
Salary: 
$1,122.02 – $1,410.37 Per Week*
*Indicates the salary listed as per the OPSEU Collective Agreement.
Understanding the job ad – definitions

Posting Status:

Open
Job ID:
99401
Apply Online
View Job Description
Are you looking for a new challenge? Would you like to apply your knowledge of civil engineering technology and computer abilities in a new way?
Consider this opportunity in structural design while contributing to the safety of Ontario’s transportation system.

What can I expect to do in this role?

In this role you will:
• Prepare scale drawings depicting bridge details and materials for review and approval;
• Prepare associated contract documentation according to Ministry standards using required software;
Review bridge site plans and preliminary geometry information supplied by consultants;
• Carry out quantity calculations and cost estimates;
• Provide and assist in the training of regional staff in bridge inspections, in the use of computerized bridge detailing systems and bridge management systems;
• Provide interpretation of standards, specifications and policies as required;
• Assist in bridge inspections by carrying out inspection of simple structures, and updating and maintaining related databases;
• Provide technical guidance, training and advice to junior staff on bridge drafting and contract preparations, durability and construction issues with complex structural details and innovative techniques ensuring safety and economy;
• Answer queries on technical issues from other jurisdictions as required.

How do I qualify?

(aka learning goals and success criteria, criteria for rubrics and other assessment methods)

Knowledge of Bridge Design

• You have knowledge and skills in the design, detailing and contract preparation of provincial bridge contracts.
• You have knowledge and skills to be able to inspect bridges.
• You have knowledge in bridge design and detailing principles, and ability to consider various constraints such as materials, fabrication and production techniques.
• You have practical working knowledge of the varied and complex safety issues related to the design of bridges.

Communication Skills

• You have well-developed oral and written communication and presentation skills.
• You can use consultation skills to identify needs and maintain effective working relationships with regions and other functional teams
• You are committed to customer service.

Research and Project Planning Skills

• You can understand and interpret engineering plans and profiles, technical reports and relevant codes of practice.
• You have knowledge of project planning in order to design, detail, implement, lead and manage a number of concurrent projects of varying degrees complexity, individually or within a team environment.
• You have demonstrated analytical, planning, scheduling, project management and work coordination skills.

Computer Skills

• You can use computer systems and their applications, including Computer Aided Design (CAD) systems and database systems.

_________________________________________________________________________________
Now that you have had a chance to look at this, tell me you are not inspired by the sheer opportunities to connect science, math, technology and literacy? How many skills can be extracted and channeled into balanced literacy and math activities? How many rich tasks can be created? What projects and inquiries can be facilitated? How will they culminate into an end of unit(s) assessment task that includes applying for this job?
How can we help students figure out what they need to do next in order to ‘prove’ that they have the skills to apply?
What if my students were given a small bank of job descriptions, and they need to choose one that looks interesting that they will apply for.
Here are a few steps to consider:
1. Conduct your hypothetical job search
3. Teach the feedback skills that enable all students to engage in higher quality feedback and assessment as learning processes.
4. Find the Big Ideas
5. Plan your projects, centers, and assessment protocol.
6. Reflect
7. Share
Job searching can provide key information into the skills and knowledge that are important in our world. They can even help inform our curriculum planning and instructional design. Next time you are wondering how to infuse math, science, literacy and more into your short and long range plans, consider starting with a job search.
Deborah McCallum
c 2016

The Big Ideas in Education and STEAM

 

How do we plan for STEAM?

We start with the Big Ideas.

 

Attached is a chart I created to link the Big Ideas in Education with S.T.E.A.M. (Science, Technology, Engineering, Arts, and Math). Big Ideas in Education STEAM

This chart is specifically geared toward the Ministry of Ontario curricula that address STEAM subjects, and specifically for Grade 3. However many of the Big Ideas remain the same across grades.

I also included overall expectations where there were no explicit big ideas already mapped out– just to get the picture.

The next step after this chart, is to first ask ourselves what other specific variables might come into play. We don’t need to have them all mapped out first however. Some specific expectations arise when student inquiries take us there.

Next, we need to think about the teaching strategies we will use. Our choices will depend on our students interests, inquiries and needs. They will also depend on social justice variables including equity, access, and privilege.

Finally, we will consider what tools will best support us.

Things to think about:

  • How does this relate to Growth Mindsets?
  • How can we harness strategies that help us understand what students are thinking, vs helping get the ‘right’ answer?
  • Can we be flexible enough to allow students to share their thinking in many different ways without being judgmental?
  • How can we help students document their own learning and engage in ongoing reflection?
  • How will our strategies help us to create a #feedbackfriendly classroom?

 

If you choose just 1 Big Idea, this does not mean that you are stuck only teaching that one subject. Remember that when you cluster the specific expectations around the Big Idea, they can be from any subject. However, you can also choose 1 or more Big Ideas to make explicit links to different subjects from the start. It is my belief that we cannot plan ahead for all specific expectations that will be met. If we did then this is treating education as a knowledge repository where students come to get the information from the teacher about the specific expectations. When we know the curriculum, we can allow for flexibility and let student inquiries, learning needs, interests and more guide us to the specific expectations that can be taught with various strategies and tools that best helps our students to achieve. All the while, still ensuring that we are covering the curriculum. It also allows for innovation, collaboration, and connections to real life.

Check out the attachment here. It always helps me to see the Big Ideas in one place.

Big Ideas in Education STEAM D

 

Deborah McCallum

c 2016

Feedback Matrix for Instructional Design

The art and science of giving feedback is complex. What may appear to be quite easy to give, while at the same time quite difficult to fit in a busy schedule- is actually a complex process that we need to involve learners in.

The following is a Feedback Matrix that I created to help educators consider the variables that go in to feedback processes with learners. These considerations will facilitate the design of your learning environment with learning tasks built on a strong foundation of using the #feedbackfriendly classroom as a pedagogy.

The variables considered are:

  • Teacher Variables
  • Student Variables
  • Subject
  • Context or Place
  • Learning Goals
  • Tasks to Reach Goals
  • Achievement

The Feedback Matrix by Deborah McCallum

 

This framework supports the idea that we can design our learning environments for Feedback Friendly Pedgagogies that are inclusive, collaborative, and support modern learners.

Please consider the chart as a guide for creating your own Feedback Friendly classroom

Deborah McCallum

 

Feedback_Matrix_by_Deborah_McCallum

Deborah McCallum

c 2016